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Making the World a Virtual Place
WoW, as it’s often called, is far from the only 3D online game with
large numbers of players. Yet many such games struggle to succeed the
way Wow has, and often end up repeating mistakes made by other game
publishers.
To that end, the conference-which ran in conjunction with the
Women’s Game Conference and the Game Writer’s Conference-was top-heavy
with panel discussions surrounding strategies for the creation of
so-called massively multiplayer online games, or MMOs.
And while panels focused on other areas of video games, it seemed
that online games–also sometimes called virtual worlds-were the
dominant subject. Throughout meeting rooms and hallways, game developers
swapped ideas for how to create online games that work.
In one well-attended session, "What Vegas can teach MMO designers,"
Damion Schubert, lead designer at the game studio Wolfpack, talked about
similarities between casinos in Sin City and 3D worlds like WoW, "EverQuest"
and others.
Chief among his suggestions to developers was to look at the way
Vegas casinos handle the use of space and apply lessons learned there to
online games.
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